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The game is at its very best when the split-second decisions go your way, when you make that leap between speeding trains or smash through the door just in time to avoid being cut to pieces by gun fire. The advantage of Mirror's Edge's linear model is that, most of the time, you know exactly where to go and everything clicks into place to produce brilliant action sequences. when you're running away from gun-toting police officers, you have mere seconds to decide which direction to run. This is where Mirror's Edge's signposted linearity becomes both a blessing and a curse. Due to the uneven dispersal of the checkpoints, you often have to start a substantial distance away from the place you died and, if this happens to be a tricky part (there's a group of cops or a helicopter shooting at you, for example) you're going to be quickly grinding those teeth down to bloody stumps. In a title like Mirror's Edge, where the excitement and thrill of the chase is the primary ingredient doing the same bit again completely negates that.
![mirrors edge 3 mirrors edge 3](https://i.ytimg.com/vi/NPQAQfJLxBw/maxresdefault.jpg)
One of the things most likely to put someone off a game as a result of this is being forced to repeat the same section time after time. If they aren't frustrations quickly mount up and mice get thrown out the window. Certainly, Mirror's Edge could have been improved by the presence of an easily tapped F5 at an opportune moment Tire problem with arbitrary checkpoints is that they have to be placed perfectly to be effective. Now, I've never been an advocate of checkpoints, much preferring the good old quicksave Some say it makes games too easy, I say you don't have to actually use it if you think that's the case. If you don't make that hurdle, you're left to the mercy of the checkpoint system.
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Elation follows when you've cleared that final hurdle by the skin of your teeth, but herein lies the game's first problem. When the bullets are flying and the police are hot on your heels, there's a distinct feeling of pressure, panic and excitement that builds up as you get closer to that big jump onto the next building. You do this by running and jumping a substantial amount, and when you get into the flow of things, all this athletics is really exhilarating. Faith is on the opposite side of the law, part of a group of 'runners' -couriers who deliver secret messages by the rooftops of the city, thereby evading the Big Brother-style surveillance of the ruling totalitarian regime. A mayoral candidate has been executed in his office, the murder weapon being Kate's gun. Mirror's Edge involves a young woman (Faith) struggling to clear her cop sister (Kate) of a murder charge. Every good point is balanced out by a bad one, every thrilling escape from the 'blues' (cops) matched by an infuriatingly placed checkpoint. The thing is, both of these groups are right in their own way. I can imagine the comment pages on various websites right now, the fevered defence of the fanboys and sarcastic jibes of the trolls. You see, Mirror's Edge is a game that will (and has) split the community down the middle.
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I'll Be Honest and tell you right now this is one of the trickiest reviews I've had to write for a substantial period of time.